A paladin swears to uphold justice and righteousness, to square with the great things of the globe against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins specialize in various aspects of the reason behind righteousness, but all are bound by the oaths that grant them the ability to try and do their sacred work. Although many paladins are dedicated to gods of excellent, a paladin’s power comes as much from a commitment to justice itself because it does from a god.
Paladins train for years to be told the abilities of combat, mastering a range of weapons and armor. Even so, their martial skills are secondary to the ability they wield: the facility to heal the sick and injured, to smite the wicked and therefore the undead, and to guard the innocent and people who join them within the fight for justice.
Paladin 5e Class
Adventuring paladins take their work seriously. A delve into an ancient ruin or dusty crypt is often a search driven by a better purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests, and even the littlest victory against it can tilt the cosmic balance far from oblivion.
A paladin tries to carry to the best standards of conduct, but even the most virtuous paladin is fallible. Sometimes the correct path proves too demanding, sometimes a situation involves the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of an equivalent order. The paladin 5e might spend an all-night vigil in prayer as a symbol of penitence, or undertake a quick or similar act of self-denial. After a rite of confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the implications may be more serious. At the DM’s discretion, an impenitent paladin could be forced to abandon this class and adopt another, or perhaps to require the Oathbreaker paladin option that appears within the Dungeon Master’s Guide.
Classing With Paladins:
Warlocks – Since they get their slots back on short rests, and their primary stat is Charisma, a read warlock may be a popular multiclass for paladins. Also, Eldritch Blast can solve range issues you’ll otherwise have along with your paladin.
Fighter – (fighting style, bonus action heal, action surge, improved crit or battle master tactics) or increased chance for critical with champion are useful
Sorcerer (Sorcadin) (insane nova damage) – Hold Person = auto critical hit. could also be great for dex paladin
Bard – Bardadin – does one want to enhance the team? Dips into bard are great for adding utility, but tends to not do as much damage as others (so probably best for not vengeance paladins). It also helps if the party needs a face character. Be wary of taking sentinel if you select lore bard given action economy with reactions for cutting words/sentinel.
Barbarian– you’ll smite while raging; reckless attack gives you advantage and resistance if you’re not wearing *heavy* armor so you get twice the prospect to smite. You’ll lose some ac, and won’t be ready to maintain concentration, but stacked with Great Weapon Master and therefore the great weapon fighting style, you’ll be a force of nature.
Rogue – Useful if stacked with a Dex paladin and particularly if the assassin is used.
Druid – you’ll smite while wild shaped since most wild shaped forms are “melee weapon attack” (See above about smiting while raging
Paladins are one among the best classes in Dungeons and Dragons 5e; they don’t need to be the old lawful stupid and have a lot of roleplaying options available to them which may make them tons of fun to play. With their continuous buff to the opposite party members from their aura’s, smites, healing abilities they’re strong during a lot of areas and make an excellent addition to any adventuring party.